Weaponry System 1.0.3
Self defense is a basic right within most locations in the galaxy.
Blunt Weapons | Cannons | Cutting Melee Weaponry | Energy Weaponry | Firearms | Harpoons | Nets | Traditional Ranged Weaponry
Damage Type Key:
Cold Damage (Frigid exposure and ice damage)
Corrosion Damage (Acid and corrosive chemicals or materials) - (Acids or substances possible as coating type)
Electrical Damage (Electrocution and nerve dysfunction) - (Electricity possible as coating type)
Force Damage (Spread out impact over large surface)
Heat Damage (Burns, Exposure to extreme heat, etc) - (Fire possible as coating type)
Magical Damage (Magical forces enacting injury) - (Magical possible as coating type)
Piercing Damage (Specific point of impact)
Sanity Damage (See this page for information)
Sound Damage (Exposure to loud or intrusive sounds)
Standard Damage (Some form of injury to the target, including suffocation)
Toxic Damage (Poison and gasses) - (Poisons and venoms possible as coating type)
Cold Damage (Frigid exposure and ice damage)
Corrosion Damage (Acid and corrosive chemicals or materials) - (Acids or substances possible as coating type)
Electrical Damage (Electrocution and nerve dysfunction) - (Electricity possible as coating type)
Force Damage (Spread out impact over large surface)
Heat Damage (Burns, Exposure to extreme heat, etc) - (Fire possible as coating type)
Magical Damage (Magical forces enacting injury) - (Magical possible as coating type)
Piercing Damage (Specific point of impact)
Sanity Damage (See this page for information)
Sound Damage (Exposure to loud or intrusive sounds)
Standard Damage (Some form of injury to the target, including suffocation)
Toxic Damage (Poison and gasses) - (Poisons and venoms possible as coating type)
Classes of Weapon
Traditional Ranged Weaponry (Force/Piercing/Standard Damage + Coating Type)
Some people are taught how to kill a cow with a boomerang, and more power to them. Shurikens are super cool, and very effective longterm when coated with neurotoxin.