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Weaponry System 1.0.3

Self defense is a basic right within most locations in the galaxy.
Blunt Weapons | Cannons | Cutting Melee Weaponry | Energy Weaponry | Firearms | Harpoons | Nets | Traditional Ranged Weaponry
Damage Type Key:
Cold Damage (Frigid exposure and ice damage)

Corrosion Damage (Acid and corrosive chemicals or materials) - (Acids or substances possible as coating type)
Electrical Damage (Electrocution and nerve dysfunction) - (Electricity possible as coating type)
Force Damage (Spread out impact over large surface)
Heat Damage (Burns, Exposure to extreme heat, etc) - (Fire possible as coating type)
Magical Damage (Magical forces enacting injury) - (Magical possible as coating type)

Piercing Damage (Specific point of impact)
Sanity Damage (See this page for information)
Sound Damage (Exposure to loud or intrusive sounds)

Standard Damage (Some form of injury to the target, including suffocation)
Toxic Damage (Poison and gasses) - (Poisons and venoms possible as coating type)

Classes of Weapon

Blunt Weapons (Force Damage)

You can totally use that giant statue of your mother as a weapon if you can lift it. Or just like, a club or hammer or something.

Cannons (Force Damage + Projectile Coating Type)

Loading a bucket of nails into a cannon seems like a great idea in theory, but acid covered nails would be even better! The instructions say to use a cannonball or missile though, which works too.

Cutting Melee Weaponry (Standard Damage + Coating Type)

Swords are super original and not at all overused in the media so go slice and dice some tomatoes with your knives. You can also put poison on them or something for added effect potential.

Energy Weaponry (Electrical Damage + Force Damage)

Laser beams are pretty cool. Just don't look directly at them. Also stuff coursing with electricity is scary/effective.

Firearms (Piercing Damage + Force Damage)

Shoot stuff with gun. Hopefully it dies, and if not, hope you brought more ammunition. Bullets have a major shock effect to the target.

Harpoons (Piercing Damage + Force Damage)

Grappling hooks are great, but weaponizing them might be going to far. Test that theory for me, thanks.

Nets/Rope/Chain (Coating Type Damage)

Restraining people is not that hard actually, and if you light the restraints on fire I bet that might do whatever you were doing more effectively. Just a thought.

Traditional Ranged Weaponry (Force/Piercing/Standard Damage + Coating Type)

Some people are taught how to kill a cow with a boomerang, and more power to them. Shurikens are super cool, and very effective longterm when coated with neurotoxin.
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